Your family of characters can initially be created from 5 stock models: Fighter, Musketeer, Wizard, Scout, and Elementalist. As you progress through the game, you will be able to recruit other characters into your family, but the action initially focuses on these 5. Your characters' fighting abilities can be customized through learning and developing various fighting stances. For more on the stance system, see the The Stance System. FIGHTER
<table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td>Fighters typically serve as the front line of attack for any party. They are able to take an excessive amount of damage due to their high HP and heavy armor proficiency. The most versatile class, fighters can learn stances to increase their attack or defense, and are even able to wield pistols by the middle game.</td></tr><tr> <td> </td></tr><tr> <td></td></tr></table>
MUSKETEER
<table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td>Musketeers are a powerful ranged class able to deal extensive damage to grounded or flying enemies. Musketeers have the most powerful single attack in the game, but can be expensive to support as they need a large supply of bullets for long quests. Through stances they can carry rifles or pistols.</td></tr><tr> <td> </td></tr><tr> <td></td></tr></table>
WIZARD
<table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td>Wizards are a magical class able to use both offensive and defensive magic. Developing their stances can build them as buff specialists or powerful manipulators of physics. At higher levels the Wizard can use the "levitate" ability, making them immune to attack from grounded enemies.</td></tr><tr> <td> </td></tr><tr> <td></td></tr></table>
SCOUT
<table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td>Scouts are quick healers and battle assistants. Although able to wield small daggers, they are best used in a complimentary role to the main attackers. Scouts can resurrect, heal, and even set traps at higher levels. Scouts are extremely quick and able to quickly escape a battle field</td></tr><tr> <td> </td></tr><tr> <td></td></tr></table>
ELEMENTALIST
<table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td>Elementalists are purely offensive magic users. The Elementalist pulls their magic from powerful Bracelets of Fire, Ice and Lightning. At higher levels, the Elementalist can use two Bracelets at once, synergizing multiple elements for extremely powerful attacks. Elementalists need heavy protection due to their low defense and slow running speed.</td></tr><tr> <td> </td></tr><tr> <td></td></tr></table>
Leveling your characters
Because Granado Espada's MCC system allows you to quest with 3 characters at once, you can take on mobs 2-4 levels higher than your characters. This, along with questing, is the fastest way to level up. Characters gain experience from fighting monsters, or using EXP cards earned by completing quests. A character will not earn EXP sitting in the barracks, so be sure to rotate which characters you use to have the strongest family possible. In conjunction with standard leveling, characters also gain exp points towards their stances. For a complete description of stance leveling, see The Stance System.
Granado Espada Background Story
No knowledge of this background is required for players to play the game, but it adds some color to the overall experience. Much of this information is learned in the game by talking to various NPCs. The story begins in the old world of Orpesia, with the country of Oporuto. Oporuto was starving, and in need of an economic uplift. Their trade with resource-rich Katai had been cut off by the armies of Targa, Illier, and Vespanola to the East, and to the West they were blocked by the dreadful Dark Sea. An Oporutan explorer named Ferrucio Espada ventured across the Dark Sea in search of an ocean route to Katai, and instead he discovered a new world. The world was named Granado Espada after its discoverer. Oporuto threw all their economic resources into the development of the new world, and spent their country into bankruptcy. Nearby Vespanola relieved the country's debts, and in the process annexed all of Oporuto's holdings in Orpesia and Granado Espada. Following the annexation, Vespanola was attacked by their mortal enemy to the northwest, Brestia. The Brestian surprise attack resulted in a brutal conflict known as "The Three-Year War." The war's outcome was essentially decided at the Baleares Naval Battle, in which a weak Vespanolan "Red" Navy miraculously defeated the mighty Brestian fleet. The war forced Vespanola to ignore its interests in Granado Espada, and also created a new class of social elite, the Wartime Nobility. Due to social strife stemming from the Wartime Nobility's inability to adapt to peacetime, as well as growing control problems in Granado Espada, the Queen issued the "Reconquista Policy" urging adventurous Vespanolan families to migrate to the new world and retake the land for Queen and Country. The game begins with your family, the new family, looking to find power, fortune and glory under Reconquista. Kingdoms of the Old World
Vespanola: The current high power in Orpesia. Vespanola controls the seas and the new continent. Effectively imposes a total blockade of Brestia. The upper class social structure is severely divided between wartime Nobles and the more traditional upper class.
Illier: A home to great artists, and also once a great military power. The country is a source of trends and famous for their fashion, food, and swords. It houses the most famous sword smith of all time. Illier has been a major military player in nearly every Orpesian conflict due to its central position on the continent. Targa: A warlike people, the Targans are renowned for their skill in making firearms. Geographically, Targa blocks the rest of Orpesia's access to resource-rich Katai. Traditionally Targans do not like Orpesians. They see Orpesians as weak. Oporuto: This country is no longer an independent state. Its territories and holdings were annexed by Vespanola during the "Marriage of the Two Countries." Oporuto isthe homeland of Granado Espada's discoverer, Ferrucio Espada. The country overspent developing the new continent, and the following bankruptcy led to the Vespanolan acquisition. A traditionally poor country before the marriage, Oporutans are typically not used to having a great economy among the masses, but, like most Orpesian countries, maintain a rich upper class. Brestia: The traditional #2 power in Orpesia. Brestia launched a surprise attack against Vespanola after the Marriage of the Two Countries. The attack resulted in the Three-Year War, and Brestia's ultimate defeat at the Baleares Naval Battle. Following the war Brestians faced a culling of high government and military officials from the Vespanolan government. Brestia was effectively cut off by the Vespanolan Navy, and its citizens currently live in a state of oppression and near starvation. Brestians have no love for Vespanola, and find themselves horribly oppressed in Vespanolan controlled zones. Katai: A resource-rich country east of Orpesia. Absinia: A country south of Orpesia, known for its magical warriors. Absinians tend to be extremely proud of their country and their magical military heritage. They are warlike, confident and proud.
AllKill12 Second Year
Number of posts : 156 Age : 33 Location : calinan Reputation : Warning Points : Reputation : 0 Registration date : 2008-09-09
Subject: Re: GRANADO ESPADA™ Wed May 27, 2009 9:02 pm
nice oline games..........
networkmancer Admin
Number of posts : 515 Reputation : Warning Points : Reputation : 0 Registration date : 2008-09-07
Subject: Re: GRANADO ESPADA™ Sat Jun 20, 2009 12:12 pm
Nagadula ka ana?
AllKill12 Second Year
Number of posts : 156 Age : 33 Location : calinan Reputation : Warning Points : Reputation : 0 Registration date : 2008-09-09
Subject: Re: GRANADO ESPADA™ Sun Jun 21, 2009 3:26 pm
aw...
usahay ra....
[rAf] Vyrien Universal Consul
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Subject: Re: GRANADO ESPADA™ Tue Jun 23, 2009 11:50 pm